Should I clear arrays of pointers before saving struct to GameSave?

Great! Thanks a lot for all your help!

I just noticed the difference in the Intances, I didn’t know that PIE increased them.

So, the big question I have is. Should I be doing this in another way?

I mean, surely other developers run into similar issues. I know that my ‘‘game’’ is not really a game in terms of the data I am manipulating, but is there a better way to go about saving stuff that does not cause this kind of problem?

Or, should I code around these limitations?

Cheers!