Should i be worried about Package project? Output Log launcher crash errors

I am in the middle of my project for the oculus rift CV1, a lot of months of time has been invested.

Well in the Rift the game works perfectly. But when i wanted to test the game by pressing the ‘‘Launch on desktop’’ button it crashes without starting at all. WHen i package the game it crashes after two seconds without packiging at all! There is an ungoing list of errors and crashes, i name some here and hope somebody can tell me if i my project is hopeless to ever be packaged?

Errors:

*In the end of the log:

(What is this error?, I run my pc on an GTX980TI card?)
*
PackagingResults:Error: Error Launch failed! Unknown Error

LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)

====

(No stereo?, but it works on the Rift?)

LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogMaterial: Missing cached shader map for material Stone_LOD2, compiling.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogMaterial: Missing cached shader map for material Stone_LOD1, compiling.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.

And so on at different lines within the output log.*
=====

*(why can’t it find assets?, it does when testing in VR, in editor?)
*
LoadErrors:Error: Error /Game/Objecten_random/ArbitraryStudio/Electronics/SM_ComputerMouse : Can’t find file for asset. /Game/ArbitraryStudio/Electronics/Materials/MI_Computer

**===
**
(Really, name too long?)

CookResults:Error: Error Couldn’t save package, filename is too long: C:/Users/

===

=====

LogAudio:Error: Oculus Audio SDK Error - Failed to initialize OVR Audio system: Unknown Error

The “rendertargetpool” warning never does a problem to me when I package my project (I too have it). The missing files is when you delete something but its still used by something on the scene (it could be a static mesh, texture etc references). The “Filename is too long” error is because you have a space between and Jon, change it to be AlleJon or Alle_Jon or -Jon. The rest of errors I never have encountered them so I dont know what causes them… :slight_smile:

The instant Stereo rendering has to to with Media textures, i use a lot of transparant media video files and animate those in BP and Matinee. BUt it plays good in Ue4 and is a 2d element within 3d so that is what i want. I have removed the files with the wrong names and edited those. But still the editor crashes. I have so many items trough different streaming levels right now that it is difficult to find out where the error is that causes the crash when packaging?

I suggest you to ask about the errors in answerhub, its the place where peoples post about bugs, problems etc. Bigger chance to get some answer from a Epics dev.