I am in the middle of my project for the oculus rift CV1, a lot of months of time has been invested.
Well in the Rift the game works perfectly. But when i wanted to test the game by pressing the ‘‘Launch on desktop’’ button it crashes without starting at all. WHen i package the game it crashes after two seconds without packiging at all! There is an ungoing list of errors and crashes, i name some here and hope somebody can tell me if i my project is hopeless to ever be packaged?
Errors:
*In the end of the log:
(What is this error?, I run my pc on an GTX980TI card?)
*
PackagingResults:Error: Error Launch failed! Unknown Error
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 493/400 MB (ok in editor, bad on fixed memory platform)
====
(No stereo?, but it works on the Rift?)
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogMaterial: Missing cached shader map for material Stone_LOD2, compiling.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogMaterial: Missing cached shader map for material Stone_LOD1, compiling.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
And so on at different lines within the output log.*
=====
*(why can’t it find assets?, it does when testing in VR, in editor?)
*
LoadErrors:Error: Error /Game/Objecten_random/ArbitraryStudio/Electronics/SM_ComputerMouse : Can’t find file for asset. /Game/ArbitraryStudio/Electronics/Materials/MI_Computer
**===
**
(Really, name too long?)
CookResults:Error: Error Couldn’t save package, filename is too long: C:/Users/
===
=====
LogAudio:Error: Oculus Audio SDK Error - Failed to initialize OVR Audio system: Unknown Error