Working on a little script where I’m spawning and deleting actors in a multiplayer environment. I’ve noticed a couple scenarios where the client and server were out of sync. I modified the custom events replication to include the “Reliable” checkbox and haven’t noticed the issue since. Is this the correct way to go about it? I know for “most” functions it says to not use “reliable” but it seems like I need it on to ensure the client and server stay in sync.