Should collision meshes be added to the static mesh or to a blueprint?

Should I use the static mesh editor to add the collision or should I create a blueprint with the static mesh and then add collision boxes?

I understand that if I want logic to the collision box it should be a blueprint, but if it’s just going to block movement maybe in the static mesh editor is better?

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Yes, if it’s just going to be a mesh, then you can just add the collision in the mesh editor :slight_smile: