Shotgun Door

Hi! I’m a massive Saw the Videogame fan, and I’m working on a game that is inspired by it. In the Saw Game, there are these Doors that are trapped, and you have to do a Quick Time Event if you want your head to stay on. I know it’ll be a lot of code, but I’m just wondering if someone could help me!

Here is a clip for reference: https://youtube.com/clip/Ugkx39rXZffr8lO_6c4KbgkIlOK6m29F1IWu?si=Mj5MGtX18yFPTFEu

Shouldn’t be too hard, just setup an event for door open, maybe off an interact system or whatever you may be using, with a blueprint delay or c++ clock timing when a shotgun or whatever trap blows said head off

Hey there @Bargyyyyyyyyyyy! Welcome to the community! I have a couple resources that can help you get started with quick time events! One of them is more of a minigame setup, and the other is a single quick time event (but also goes over some of the UI). Both videos are a bit older but still relevant!

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

Thank you : D

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