Hi, I am trying to set up a camera for an RTS game and have been following a tutorial. The instructor has implemented a rotate camera effectively, when holding the middle mouse button. I wanted to map the “#” button as a reset camera rotation shortcut. No idea what I’m doing and what I thought would be a simple addition to the blueprint isn’t working at all. Can anyone help please? Thanks in advance
You say # but bind x key - I’ll assume it’s a typo and you’re pressing the correct key.
Apart from that if I were to guess by what is shown, I’d say the gate is open and the x reset is instantly overridden by mouse axis since it fires every frame.
Have a Sequence node after Pressed X, run 1st pin to Disable Cam Nav {F} and Close the gate and the 2nd pin to the Rotation.
Erm… nope. It was the first thing… I’ll see myself out. Sorry