Hi there! here’s a short animation I’ve been working on for the past few months. Faded Realms!
UE5’s lumen features were crucial to getting the lighting the way I wanted to in this.
I felt like I could quickly light scenes in a way that felt natural. I have a background in painting and digital art so the transition to working in unreal for animation was surprisingly comfortable. I tended to light a shot the same way I’d go about lighting a painting. A lot of the principles felt very similar. My favorite part about working on this animation though was just getting the most out of unreal’s sequencer. It took a while to understand it but after creating a rough block out of the whole short animation I realized just how powerful the tool was. I ended up having to rework a lot of the earlier scenes cause I realized how much further I could push them by just adding more elements to sequencer and adjusting their properties more.
This was an absolute blast of a learning experience I think I’ll be working on more smaller focused scene animations in the future! we’ll see! It’s such an intuitive tool to use that I think this is just the first step for me as a creative with Unreal