Short particle burst

Hi Alex,

The Content Examples project has some good particle systems that you can use as a starting point for the air explosion that you want.

You can also find a great set of tutorials for creating your own particle systems here: Introduction to Cascade | v4.2 | Unreal Engine - YouTube

Here are the steps you can take to activate a particle system through matinee:

  • In the Required module of your particle system, set Emitter Loops to 1
  • Also in the Required module, set Emitter Duration to the amount of time the effect should last after becoming active

67696-emitterprops.jpg

  • Drag the particle system from the content browser into the level and position it
  • In the details panel of the editor, uncheck the Auto Activate property of the particle system

67697-deactivate.jpg

  • With the particle system still selected, open matinee
  • Right click in the Tracks panel and select Add New Particle Group

67698-add_group.jpg

  • Choose a name for the group and press enter
  • Select the particle group track and scrub the timeline to the 45 second mark
  • Press enter and select Trigger, then click OK

67699-trigger.jpg

You can actually trigger the effect multiple times in the same matinee if you so chose.