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[Short Film] Moonlight

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Hey guys, I decided to start this thread to share my journey through the creation of my first short film and hopefully we all can learn from this process. I have many ambitious projects that I would like to develop, but I’ll begin with a humble one. “Moonlight” is the story or a little girl who is followed one night by the moon.

Workflow

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An excerpt from the storyboard

The main character, “Luna”

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Luna, clay model

Bedroom Concept art

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Second character “Moon” in UE4

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Luna, textured render

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This is my first experience with character design and I think I could use some help with the hair, luckily we’ll be able to use the new hair and eyes shading model in UE4 4.11.
So this is where I am at the moment. I just need to finish modeling some more props so I can create an animatic inside UE4.
I’ll upload updates as I go and all criticism and comments are welcome.

This looks beautiful so far. I’m looking forward to following along with your progress. Please do keep us informed :slight_smile:

This looks great! I cant wait to see how you progress with this.

Keep pushing!

It looks like it will be amazing, I love the atmosphere of the room. Would love to see the progress.

looks great!

Hey guys thanks for your words. I’ve been looking for a solution for the hair and I found this post and I think Gmh2looks like a great solution. I bought it and I’m loving it, it’s pretty easy to use. I’ll upload some screenshots soon.

I’m also working on the third character “Mommy”. Here’s a sketch of it, I’ll start modelling her soon :slight_smile:

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Hey guys,

I’m just posting a quick update showing the progress with “Mommy’s” model and the hair. Gmh2 has been easy to use, I just need to learn how to bake it.

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Can we have that moon image as wallpaper? Like in 1920? Realy big? Its amazeballs :3

Sure! I’ll save it for you, I can’t deny your request, after all it was you post number 666! :wink:

Some more tests

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Yeah! i’ll keep an eye on your project, that sounds cool, gg :wink:

Hello!
I would like to introduce myself to you. I am Tihomir Hristozov . I am ambitious composer and sound designer with 8 years of experience . I am interested in expanding my professional horizons and in seeking new challenges in the world of music composing and sound design.
I have worked for Bulgarian and foreign Film and Game companies. I combine and mix classical music with ethnic Bulgarian, Chinese, Arabic, Turkish instruments, epic vocals, electronic sounds , also standard symphonic music and music in different genres.
I develop overall sound design and also record noises. You can find my works in this links .

https://soundcloud.com/th-studio-production/sets/full-sound-tihomir-hristozov
https://soundcloud.com/tihomir-hristozovhttps://youtube.com/watch?v=YKkYxjoSoc0https://www.youtube.com/watch?v=SVNFlwzx2d8
https://www.facebook.com/tihomir.hristozov/media_set?set=a.10204852703060278.1073741831.1320243334&type=3

If you would like to have more information about my qualifications and skills, please contact me . Email: tihomir_hristozov@abv.bg Skype: maestroto6
I look forward to hearing from you.

Best regards, Tihomir Hristozov .

Subscribed! Looking really nice mate can’t wait to see how things come together in Unreal more.

Hey guys! Quick update here:
After battling (still) with the baking the hair I managed to import a first model into Unreal. It’s not perfect but I think it’s a good WIP.
I’ve watched THIS livestream like a thousand times, can’t wait for 4.11 to have those hair and eyes shading models!

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Alright here’s a quick look at the model in UE4 :slight_smile:

Wow, nice beautiful pictures. I wish I have some better hardware to replace my ugly 2010 PC
BTW, the “Moon” looks funny :stuck_out_tongue:

Hey guys, just another update.
I’ve been busy weight painting my characters, this is my first experience at it and it was exactly what I expected: a nightmare! haha I understand now how rigging is a profession. So anyway, this is just a facial animation test captured from Maya’s viewport.

I can almost start the characters animation and then export it to UE4. The fun part is about to begging!

So I’m back to the fun part: The visuals!
I couldn’t help myself to work a bit on the context for the opening scene. I also added some not-so-volumetric but convincing enough clouds.

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Hey everyone another update here. I’ve been working on more props.

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