Shore Wetness in Materials

Hey everyone, I’d like to know how to use “Shore Wetness” in the materials, since it doesn’t appear in the materials and I can’t import a UASSET file to generate it myself. Greetings and thank you very much!

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It’s just related to how low the roughness is ( and a bit of darkness ) on the material.

But, an easy way, is using a decal

I like this guy: