Shooting or launching a object/Disc using Blueprints. Help!

Hello everyone, I’m trying to figure out how to create a Disc golf disc using the blueprint system. So that when it is fired from a character it would fly similarly to how one would fly in real life. Most discs have these characteristics Speed, Glide, Turn, & Fade How could I implement these traits into an object in the Unreal Engine 5 using the blurprint system? Any help would be greatly appreciated. Thanks!

Hey @SSDMonkeyMind! Welcome to the forums!

A great place to start may be the Projectile Movement Component. This will establish speed, gravity, etc. From there you can alter the drop and turn speeds, for example, check out this non-Epic affiliated tutorial for a character based glide system:

Good luck with creating your Disc Golf game!

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Hey @SSDMonkeyMind,

Checking in! Was the above the solution you were looking for?

Hello Quetzalcodename, Thank you for your response! I watched the video you sent and it seems to answer some of the questions i had. I think for now I’m going to look into classes or some larger tutorial series to get a better understanding on how the blueprint system works. Thanks again for the help!

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