Hi all, I can’t shoot in the house space when I am inside a building which is a blueprint composed of multiple static meshes. There seems to be a wall in front of the weapon that doesn’t make it hit the approaching entities while if I go outside I can hit anyone.
It’s a matter of adjusting collision settings of the mesh and / or configuring the channels you’re tracing on:
Judging by the message printed, the building is modular and made out of many elements. is that correct? Do double check the collision settings of what you’re hitting. And the collision volumes of the assets.