In the shooter game the mouse don’t work as should work in a any normal game, first the hover events or something is not working, the buttons are always the same without change, and second have to give double click to all to it works…
Hello ,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide and code and/or screen shots of any blueprints/settings/widgets that may be involved with this issue?
Yes.
Well yeah tried in a clear project, when you over the mouse over the menus in the ShooterGame the buttons don’t change, but the slate style have a different style for hover. In second part at click in the bottons shoudl work in one time and no need to clicks as someones right now, so are that 2 problems the hover don’t work or no idea what is going on with it, and as second part the buttons shoudl work with the hover at the first and second click to active in one step.
There is no code I can give you since you have the complete ShooterGame copy in the marketplace learn tab.
After running a few tests, it appears that this is working as intended for this project. The menus in shooter game are meant to be clicked or navigated with a controller/keyboard. I hope that this information helps.
Make it a great day
So the sample of Epic is something like a 20 years old menus game ?
Even the today console games uses virtual mouses in the consoles…
Is possible a sample with a proper working menus please… ?