While playing around with ShooterGame code, I noticed what appears to be a pawn culling system which make pawn A disappear when out of sight of player B.
It’s really noticeable and i’m wondering what it’s about and how to fine tune it.
While playing around with ShooterGame code, I noticed what appears to be a pawn culling system which make pawn A disappear when out of sight of player B.
It’s really noticeable and i’m wondering what it’s about and how to fine tune it.
I’ve got around the cam issue by destroying the camera on remote client not locally controlled, it’s a bit extreme but does the job.
Remains the issue with the character popping out of nowhere. It looks like there’s some cool feature going on but i have no idea what it’s about. Will look into that and update with more answers.
To anyone wondering those same isssue. The underlying feature is Network relevancy. It’s really interesting and pretty well documented: