I made a version of the ShooterGame, and I notice today if you go to the original Blueprints->Weapons->WeapLauncher or WeapGun at open as BP and go to the viewport you can notice all looks fine, one weapon in into the other the only problem is the second one have a different rotation of the parent, and the both are at the same location, explain it and if you place in the map the actor the weapon as root is roll under other axis How is that possible !!!
Can you post a screenshot of the issue you’re reporting? When I open WeapGun, the 1P and 3P meshes are overlaid on each other with the same location and rotation. Changing the rotation/location of the mesh components will break how they are used during PIE/Standalone which is why they are situated in this way. Can you elaborate on what your bug is so that I know exactly what behavior you’re referring to?
My Version after create a new BP
What you said is the problem why are in the same pos if have different values ?
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-39507) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.