Hey there, I’m pretty new to all of this so I could use some help.
In the Shooter Game you can add a new level so you can create your own level/space. While doing this you can still play test with your character (a first person gunman). I migrated some content from a regular starter game and the add-ons from the scifi hallway. Things were going fine until when I went to play my level I became a floating orb (looks kind of like a brush), not a shooter pawn. This did not happen right away, only after the third of fourth time I went to play test. In my world outliner it says Default Pawn. Each time I delete it, it respawns with a new default pawn but a higher number Ex. 01, 02, 03… 25. I opened up a new shooter game and the settings were back to normal. I went to the player/shooter pawn in that and saw that it was labeled as HeroTpp. So i went back to my other game and attempted to drag the corresponding HeroTpp into my Default pawn details space but it rejected the drop.
So then I attempted to simply add a HeroTpp into the game as is and it simply shows up as a side character but not playable.
I don’t know what to do in order to get my pawn back to the standard shooter pawn. If anybody has faced this issue and knows what to do, I would love the help!
I moved your thread as I feel it belongs more in the Blueprint Visual Scripting section than the Content Creation section. Thanks.
sounds like you haven’t set the gamemode in the world properties of yor map
- open the world properties window via the windows menu
- set the game type you want (suggest shootergame_freeforall) to start with
3.save your level
4.test
I just tried that and as soon as I launch it to play Unreal crashes. I tried it a few times with different size projects, it crashes every time. Do I need to press build, possibly?
ok i really need to know what you have done / set , as you can see from the pic my project is based on the shooter game , i’ve used the shooter game character and extended it, atm you don’t want to add pawns/characters directly into the level use, the shooter game player start
Yeah, that’s the confusing thing. Nothing was added or set/changed except for migrated material. The space used was exactly like the one above. Some brushes were added, but just to start greyboxing a new level.
ok try with a new simple map, just with the basic map and go from there, there might be an issue with one of the items that you migrated