My team and I are having trouble modding the Shooter Game sample. We are trying to mutate the player’s health between spawns, but the values we set in blueprint are getting ignored. Or the wrong values are being set (perhaps they are being overwritten elsewhere). We have tried multiple permutations with no avail.
Can anyone offer insight on this issue? First and foremost by using Blueprints, but also the alternative in C++. I’ve tried looking for the variable that holds initial health but cannot find it.