Hi guys I am just a UE4 beginner and I am learning C++ module from the shooter game example, I saw the head file in ShooterEngine.h that defines as follow:
class SHOOTERGAME_API UShooterEngine : public UGameEngine
/* Hook up specific callbacks */ virtual void Init(IEngineLoop* InEngineLoop);
/** * All regular engine handling, plus update ShooterKing state appropriately. */ virtual void HandleNetworkFailure(UWorld *World, UNetDriver *NetDriver, ENetworkFailure::Type FailureType, const FString& ErrorString) override;
In that class define I can not find where the SHOOTERGAME_API is been defined and I dont know what it is used for, can anyone help me with it? or can just give me some reference about that?