Shooter Game Demo: Exit Code 1

Hey!

I have been meaning to try out the shooter game, so I launched it, and it gave me this error, sorry that its so long.

Thanks Already,
Codekrafter

PS: In the code I replaced all the ticks(`) with [tick] so the code block would work.

PPS: Heres the code:

LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_39d8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2be8_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\Users\elied\Documents\Unreal Projects\ShooterGame\Saved\StagedBuilds\WindowsNoEditor\ShooterGame\Binaries\Win64\ShooterGame.exe ../../../ShooterGame/ShooterGame.uproject /Game/Maps/Highrise -stdout -abslog=C:\Users\elied\AppData\Local\Temp\C+Program+Files+(x86)+Epic+Games+4.10\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=3B5A074544933D0771BFE19AE4DFCD2B -SessionOwner=elied -SessionName='Play On Device' LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. LogPlayLevel: ShooterGame: LogInit:Display: RandInit(1505280747) SRandInit(1505280748).LogOnline:Display: STEAM: Loading Steam SDK 1.32 LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:245][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32LogOnline:Error: STEAM: Steam User is NOT subscribed, exiting. LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:334][ 0]LogOnline:Error: STEAM: Steam User is NOT subscribed, exiting.LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:334][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()LogOnline:Warning: STEAM: Steam API failed to initialize! LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:335][ 0]LogOnline:Warning: STEAM: Steam API failed to initialize!LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:335][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()LogVoice:Warning: Failed to initialize voice interface LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:350][ 0]LogVoice:Warning: Failed to initialize voice interfaceLogUObjectAllocator:Warning: 5909360 Exceeds size of permanent object pool 1048576, please tune SizeOfPermanentObjectPool. LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.42:184][ 0]LogUObjectAllocator:Warning: 5909360 Exceeds size of permanent object pool 1048576, please tune SizeOfPermanentObjectPool.LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:432][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:672][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()LogOnline:Display: Unloading online subsystem: Steam LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:673][ 0]LogOnline:Display: Unloading online subsystem: SteamLogOnline:Display: Unloading online subsystem: Null LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: Setting breakpad minidump AppID = 212960 LogPlayLevel: ShooterGame: Steam_SetMinidumpSteamID: Caching Steam ID: 76561198200039862 [API loaded no] LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:673][ 0]LogOnline:Display: Unloading online subsystem: Null LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 1 LogPlayLevel: Stacktrace: at Project.RunStandaloneClient(List[tick]1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) LogPlayLevel: at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) LogPlayLevel: at Project.Run(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List[tick]1 CommandsToExecute, CaselessDictionary[tick]1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Action[tick]1 Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Run Task, Time: 6.019399 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error

Hey Codekrafter-

Can you provide a little more information about this launch failure? Which version of the engine were you trying to launch ShooterGame for? When creating the project did you change the name or leave it as ShooterGame? Did you change the location where the project was created? Please include any information you can regarding the steps you’re taking.

Cheers

Everything is default, except it is on my D drive

What version of the engine are you creating the project for? Are you able to reproduce the error by creating a new ShooterGame project? If so can you list the exact steps you took? Do you get the same error if you create a ShooterGame project for a different engine version?

I re-installed it and it is now working fine