Hey!
I have been meaning to try out the shooter game, so I launched it, and it gave me this error, sorry that its so long.
Thanks Already,
Codekrafter
PS: In the code I replaced all the ticks(`) with [tick] so the code block would work.
PPS: Heres the code:
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_39d8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2be8_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\Users\elied\Documents\Unreal Projects\ShooterGame\Saved\StagedBuilds\WindowsNoEditor\ShooterGame\Binaries\Win64\ShooterGame.exe ../../../ShooterGame/ShooterGame.uproject /Game/Maps/Highrise -stdout -abslog=C:\Users\elied\AppData\Local\Temp\C+Program+Files+(x86)+Epic+Games+4.10\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=3B5A074544933D0771BFE19AE4DFCD2B -SessionOwner=elied -SessionName='Play On Device' LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. LogPlayLevel: ShooterGame: LogInit:Display: RandInit(1505280747) SRandInit(1505280748).LogOnline:Display: STEAM: Loading Steam SDK 1.32 LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:245][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32LogOnline:Error: STEAM: Steam User is NOT subscribed, exiting. LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:334][ 0]LogOnline:Error: STEAM: Steam User is NOT subscribed, exiting.LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:334][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()LogOnline:Warning: STEAM: Steam API failed to initialize! LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:335][ 0]LogOnline:Warning: STEAM: Steam API failed to initialize!LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:335][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()LogVoice:Warning: Failed to initialize voice interface LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.38:350][ 0]LogVoice:Warning: Failed to initialize voice interfaceLogUObjectAllocator:Warning: 5909360 Exceeds size of permanent object pool 1048576, please tune SizeOfPermanentObjectPool. LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.42:184][ 0]LogUObjectAllocator:Warning: 5909360 Exceeds size of permanent object pool 1048576, please tune SizeOfPermanentObjectPool.LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:432][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:672][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()LogOnline:Display: Unloading online subsystem: Steam LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:673][ 0]LogOnline:Display: Unloading online subsystem: SteamLogOnline:Display: Unloading online subsystem: Null LogPlayLevel: ShooterGame: LogPlayLevel: ShooterGame: Setting breakpad minidump AppID = 212960 LogPlayLevel: ShooterGame: Steam_SetMinidumpSteamID: Caching Steam ID: 76561198200039862 [API loaded no] LogPlayLevel: ShooterGame: [2016.02.02-21.45.43:673][ 0]LogOnline:Display: Unloading online subsystem: Null LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 1 LogPlayLevel: Stacktrace: at Project.RunStandaloneClient(List[tick]1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) LogPlayLevel: at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) LogPlayLevel: at Project.Run(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List[tick]1 CommandsToExecute, CaselessDictionary[tick]1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Action[tick]1 Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Run Task, Time: 6.019399 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error