Shooter Game Animations

Hello,
i am trying to add a new weapon on Shooter Game example for testing. The problem is when i add new animations, it’s still using FPP_LauncherIdle or FPP_RifleIdle. I can add fire anim and change it from the Weapon Blueprint but i couldn’t find how can we control the First Person idle, walk, run, jump etc.
Does anyone has any idea?

The animations in question are controlled via the animation blueprint HeroFPP_AnimationBlueprint

in Game/Characters/HeroFPP/