Does anyone know how I can shoot projectiles from an actor blueprint instead of making it shoot from first person character blueprint so I can have custom guns.
Hey @Limegreengamer9y1! Welcome to the forums!
I believe what you are looking for is something along the lines of this non-Epic affiliated tutorial:
I hope the above is the solution you are looking for!
I tried it but it did not work any other ideas?
- Add the shoot event inside of the gun (preferably as in interface action) this includes bullet spawn logic
- Have character use / pickup weapon and assign it as a reference variable
- From this reference variable call shoot from within the actor when the event to fire is called.
@3dRaven thanks for the help! You can solve this by when holding a certain weapon set a variable to true so it can shoot its own projectiles if that makes sense