Hi,
we are making a 3d side scroller shoot em up game like sine mora and we have problems trying to achieve the Visuals of the game. The problem is how to achieve the look of the bullets like the game on DAY [video]Sine Mora Gameplay (PC HD) - YouTube
The bullet is an actor with a projectile component. So first we tried with a Particle System that emits one particle using gpu sprites and cpu sprites and a emissive material but the bullets can be barely seen with the day sky background.
Then we tried a sprite and flipbook with some emissive but happens the same.
i have this setup/ the material is a particle color multiplied by a texture
We saw a tutorial about using static mesh emitter on particle systems
and get this
All those methods works great on dark or low light environments, but with a day skylight they blows.
i have seen someting like this
amd the emissive particles works fine on daylight
So we would like to take your advice-approach about how to cheaply get the emissive color look of these shoot em up games for any kind of background.
thank you!