so i tried placing an object and then placing a volume aroun the object so that it will be the hitbox that will trigger the change of day + play a sound to all player and, for the last thing, move a specific object by lowering slowly under the map… but really i can’t do anything since i’m new to the whole UEFN thing
Hi Zero, Welcome to the Forums,
For the “change time of day” part of your question, create a ‘Lighting’ starter island template. (Room 4 Specifically)
This template has an example of controlling the time of day using a Cinematic Device/Sequencer.
You could also ‘move specific objects’ around with Sequencer.
You might be able to trigger these with a ‘Target Dummy’ Device’s “On Hit” event for testing.