Wondering if anyone has any clues as to why certain things might behave differently in Shipping compared to Development builds. I’ve found two issues that are baffling me:
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A ‘falling rock’ BP that simulates in PIE/Dev, but not Shipping. This is a simple BP with a SM as root component which is triggered to sim physics via an activator (just a BPI call to it)
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A ‘water volume’ BP that works as one would expect (player swims inside of it) in PIE/Dev but in Shipping the player swims on top as if their capsule is colliding with a component. This BP contains a large box collision component set to overlap (to detect player) and a HISM component with collision disabled (the water surface). Its root is a default scene component.
Both BP’s have the parent class of Actor.
** EDIT : further investigation shows likely issues with specfic collision settings on specific actors NOT being respected in shipping build. I saw some chatter about this way back in 4.x, just wondering if anyone has ever come across something similair and might have a hint at where to look.