Shipping packaging error...

UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\00UNREAL PROJECTS00\ASSEMBLER\ASSEMBLER.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” ASSEMBLER Win64 Shipping -Project=“D:\00UNREAL PROJECTS00\ASSEMBLER\ASSEMBLER.uproject” -Manifest=“D:\00UNREAL PROJECTS00\ASSEMBLER\Intermediate\Build\Manifest.xml” -nobuilduht -NoHotReload -xgeexport “D:\00UNREAL PROJECTS00\ASSEMBLER\ASSEMBLER.uproject” -NoUBTMakefiles -remoteini=“D:\00UNREAL PROJECTS00\ASSEMBLER” -skipdeploy -log=“C:\Users\HAMIT\AppData\Roaming
\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-ASSEMBLER-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\HAMIT\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-ASSEMBLER-Win64-Shipping.txt
UATHelper: Packaging (Windows): Copying Google Services File…
UATHelper: Packaging (Windows): Module ‘Http’ (referenced via Target → RuntimeTextTranslation.Build.cs) has incorrect text case. Did you mean ‘HTTP’?
UATHelper: Packaging (Windows): Writing manifest to D:\00UNREAL PROJECTS00\ASSEMBLER\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): ERROR: Non-editor build cannot depend on non-redistributable modules. D:\00UNREAL PROJECTS00\ASSEMBLER\Binaries\Win64\ASSEMBLER-Win64-Shipping.exe depends on ‘SkeletalMeshUtilitiesCommon’.
UATHelper: Packaging (Windows): Dependant modules ‘InterchangeEngine’
PackagingResults: Error: Non-editor build cannot depend on non-redistributable modules. D:\00UNREAL PROJECTS00\ASSEMBLER\Binaries\Win64\ASSEMBLER-Win64-Shipping.exe depends on ‘SkeletalMeshUtilitiesCommon’.
UATHelper: Packaging (Windows): Non-editor build cannot depend on non-redistributable modules.
UATHelper: Packaging (Windows): Took 2,0012455s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\HAMIT\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-ASSEMBLER-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED

PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]

It is a bug.

Build in development or else migrate to 5.2

If you build from source you can look at that https://github.com/EpicGames/UnrealEngine/commit/f215501e63ada296a6ec94ac6ada7cd49bd9d16b