My game when packaged as “shipping” takes more that twice the time to start than when I start it unpackaged (“development editor” run as standalone with -game command line).
Overall in shipping it takes about 55 seconds to start on my pc, it is not on a ssd but as I said it is much better in development.
Startup time does not change even with repeated runs.
The startup level is very small, it has about 10 meshes/particles, which use very small textures.
On the other hand, in shipping it is much faster at loading levels (I checked textures and those used in levels are almost all streamed).
I activated log writing in shipping and I see that a lot of time is spent at this point:
[2018.02.17-17.28.46:618][ 0]LogInit: Texture streaming: Enabled
[2018.02.17-17.29.08:116][ 0]LogInit: Display: Game Engine Initialized.
Can someone give advice to reduce startup time?
Here is the full log: