Hi Team!
I’m just writting you to communite that any UE5.0.3 game, even packaged as ‘Shipping’, ‘Full rebuild’ and ‘For distribution’, is still printing the print string messages on the screen.
Regards!
Hi Team!
I’m just writting you to communite that any UE5.0.3 game, even packaged as ‘Shipping’, ‘Full rebuild’ and ‘For distribution’, is still printing the print string messages on the screen.
Regards!
If you package using the launcher, it works correctly.
Thank you @ClockworkOcean , but that’s only for launching the project “live”, right? But not for packaging/saving it into your PC and being able to distribute it over the internet, or am I missing something?
It is for local packaging
Here’s an article about it
It ( the launcher ) and the menu call have a lot of parameters in common. But there is some stuff you can configure in the launcher that’s not in the packaging settings, strangely enough…
Thank you very much, I achieved it!
Creating a custom launcher, I could select to package and store the build, thanks!
It’s not obvious, is it?..
When I have been using the project launcher it kicks out a set of files, not an APK. What process did you go through after building from the project launcher to load your game onto a device?
I figured it out. For anyone with similar confusion, the final APK will end up in the binaries folder of your project. Not the location specified as the “local directory path” in the packaging section of the project launcher as I had previously assumed.