Hello,
When I try to pack my game for testing, I get this error (I get the same thing with VS 2015)
LogSavePackage: Save=86.06ms
LogSavePackage: Moving '../../../../../../Users//Documents/Unreal Projects/UE4_GameTest/Saved/UEDPCStartMap3B9E328D41B4571052252A9461E9E2AA.tmp' to '../../../../../../Users//Documents/Unreal Projects/UE4_GameTest/Saved/Autosaves/Game/UEDPCStartMap.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users//Documents/Unreal Projects/UE4_GameTest/Saved/Autosaves/Game/UEDPCStartMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (ATC)): Running AutomationTool...
MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/Unreal Projects/UE4_GameTest/UE4_GameTest.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/Unreal Proje
MainFrameActions: Packaging (Android (ATC)): cts/UE4_GameTest/UE4_GameTest.uproject -cook -stage -archive -archivedirectory=C:/Users//Desktop/Unreal Engine/Android -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -distribution -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Documents\Unreal Projects\UE4_GameTest\UE4_GameTest.uproject
MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4_GameTest Android Shipping -Project="C:\Users\\Documents\Unreal Projects\UE4_GameTest\UE4_GameTest.uproject" -clean "C:\Users\\Docum
MainFrameActions: Packaging (Android (ATC)): ents\Unreal Projects\UE4_GameTest\UE4_GameTest.uproject" -remoteini="C:\Users\\Documents\Unreal Projects\UE4_GameTest" -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2)
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 1,4992427s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4_GameTest Android Shipping -Project="C:\Users
MainFrameActions: Packaging (Android (ATC)): \\Documents\Unreal Projects\UE4_GameTest\UE4_GameTest.uproject" -clean "C:\Users\\Documents\Unreal Projects\UE4_GameTest\UE4_GameTest.uproject" -remoteini="C:\Users\\Documents\Unreal Projects\UE4_GameTest" -nobuilduht -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.2
6-02.33.38.txt'
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dic
tionary`2 InTargetToManifest)
MainFrameActions: Packaging (Android (ATC)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Android (ATC)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): copying UAT log files...
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
I think it started when I added the Git source code or maybe when I added a Plug-in (that I removed).
I’m using Unreal engine 4.12.5
I’m using blueprints
I think that it happens just with this project
And I don’t think that I changed anything important in Platform < Android that can compromise my project.
Thanks !