Having the same problem, and a shipping only semi random crash that’s tricky to diagnose without symbols.
All prior projects I’ve worked on have been able to gain a bit of information in ship mode - typically fairly functional callstacks / crash locations and ability to look at registers and statics. In fact we’d typically have fairly functional dmp files in a symbol cache to diagnose QA shipping crashes - critical during the final stages of any large project.
This problem seems to indicate a path issue, the shader cache files exist under my project directory in the cooked Engine folder (Project/Engine) but the path reported is under the Engine installation directory.