,
I am able to open the .exe that’s created once building the project in shipping from Visual Studio. Since I am able to run the .exe from that, there doesn’t seem to be an issue here. Shipping isn’t supposed to have debugging capabilities, so when you’re launching it with debugging through VS, errors are expected.
[Programming Documentation][1]
Good luck!
Compiling Game Projects in Unreal Engine Using C++ | Unreal Engine 5.1 Documentation