I’m trying to create a file in the root game folder in Android, but when I package it as shipping, it doesn’t create the file. I’ve also set up the permissions to WRITE_EXTERNAL_STORAGE and READ_EXTERNAL_STORAGE. If I’m packaging as Development build it creates the file. So what DO I do?
This is the code that I’m using:
//FString ThePath = FString(FPlatformProcess::BaseDir());
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
FString SaveDirectory = FPaths::GameDir();
FString FileName = FString("Feydom.ini");
FString TextToSave = FString("Test");
FString AbsoluteFilePath = SaveDirectory + "/" + FileName;
// CreateDirectoryTree returns true if the destination
// directory existed prior to call or has been created
// during the call.
if (PlatformFile.CreateDirectoryTree(*SaveDirectory))
{
bool Success = FFileHelper::SaveStringToFile(TextToSave, *AbsoluteFilePath);
if (Success)
{
UE_LOG(LogTemp, Display, TEXT("Success creating and writing to file at path %s"), *AbsoluteFilePath);
return true;
}
else
{
UE_LOG(LogTemp, Error, TEXT("Failure creating and writing to file at path %s"), *AbsoluteFilePath);
return false;
}
}
else
{
UE_LOG(LogTemp, Error, TEXT("Cant't create directory at path %s "), *AbsoluteFilePath);
return false;
}