Shipping Build in Visual Studio, Error on open (GlobalShaderCache-PCD3D_SM5.bin is missing)

I was having issues with packaging a shipping build in UE4 so I was suggested to follow a small tutorial.
(How to Convert a Blueprint Only Project to a C++ Project (using Windows))
I changed the build config from Developement to Shipping,
It built successfuly but when I go to open the game this error pops up.

Any idea how I fix this?
Really need a shipping build ASAP

I read somewhere It could be involved with my targets.
Right now I have a target in Source called FallofCiv.Target
But I had another one in Intermediate/Source that had the same name, so to fix a previous issue I renamed it to FallofCiv.target2
Is that related?

Is there any errors when Cooking and Packaging ?

Nope no errors

The only other thing I can think of is that the file is missing, Is it?
Perhaps there is a version from your project that you could find and use instead.

HTH