Wehen doing a shipping build there is a noticable lag after 60 seconds. The cause is the garbage collector.
I´ve tried “-NoVerifyGC” in shipping build but it doesn´t work.
When doing a development build the -NoVerifyGC argument works fine.
Can you provide a hotfix for this issue for the 4.14 release please?
I have ran this argument in 4.14 and 4.13 and have not noticed a lag. Could you please explain further what you’re doing? Could you provide reproduction steps, and possibly any logs that may be helpful?
I hope i can send some more information next week when i am at work again.
I forgot to say that we are developing for the htc and the lag was clearly noticable on the when wearing it.
Without the i think the fps are too high to notice any lag
Our project runs on 90 FPS all through but at 60 seconds there is this heavy lag for about 1 second
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I have been unable to reproduce this issue on our end. Could you provide a detailed list of steps to reproduce this issue on our end? Could you also provide screen shots of any blueprints/settings that may be involved with this issue?