I have build my game as shipping and started a closed beta. Players are complaining since they can’t stop the DistanceFieldAO effect and it kills the framerate on slower hardware.
On a development build this console command works but:
Is there a way to stop the console from appearing ?
Will it run without the engine ?
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I don’t know off hand why doing a GEngine->Exec (which is roughly what I’m guessing you’re doing) doesn’t work, but you could try something along these lines which is what much of our internal game code appears to be doing:
I am afraid the problem is not in my BP since PIE and Dev build this, and all other settings work including DistanceFieldGI,
yet if I compile as shipping the other settings still work only the distance-filed options don’t.