would like to know that too.
meanwhile you can create an empty _PCD3D_SM6.upipelinecache yourself, then set it to read only. saves you the time to delete the file after every run.
would like to know that too.
meanwhile you can create an empty _PCD3D_SM6.upipelinecache yourself, then set it to read only. saves you the time to delete the file after every run.