Shipping build crashes with a stackoverflow

Hello,

I can play my game fine in the editor but when I package the game, I can never get to the game it crashes with a stackoverflow in FClusterReferenceProcessor, what could cause this ? I am guessing there is a circular ref somewhere but how can I find it ? And shouldn’t the engine notice this ?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks