I’m trying to set up a shipping build to test performance without the debug elements in place. I need to test this full screen, native res.
With Development builds, I’ve used the alt-enter trick to go fullscreen. Shipping doesn’t have this enabled.
Is there an easy way to get this to work? I’ve read some posts on placing console commands inside the startup blueprint. Is this the current best practice?
If you just need a command to maximize the game window you could use Alt + Space then X. You can also, as you mentioned, use a blueprint to run some of the console commands once the level opens. Those are probably your best bets.
Thanks for the confimation. That’s what I’ve gone for in the end. I know the target res is 1920x1080 so I’m running a console command (setres 1920x1080x32f) on the begin play event.
I was trying to figure out the appropriate command for this, thank you.