UPDATE: I just build the Tappy Chicken project to a Windows Shipping build, and according to the Steam FPS counter I was getting a consistent 15 fps on the Surface Pro 4
I started making a simple 2D game in UE4, to test out how it might perform on low end devices. The device that I was testing it on was the Microsoft Surface Pro 4.
Details:
- Intel Iris Graphics 540
- Intel Core i7-6650U CPU @ 2.20GHz
- 8GB RAM
- 250GB SSD
I loaded up the 2D side scroller demo as a new C++ project, made some small changes and built it in Shipping - in both 32-bit and 64-bit modes. Tests on my PC were fine (120 fps), but when I tested it on the Surface, the performance was terrible (20 fps).
The game was played in full-screen, with a 1920x1080 resolution.
What I did to the basic template:
- Replaced the character in the scene with an image of a fish, with only one frame of animation. The fish was relatively small in resolution.
- Added some basic Slate UI for a Start Screen, In-Game UI and a Game-Over screen.
- Lowered all graphics settings I could find to the absolute minimum such as setting the performance preset to “Scalable 2D/3D”, disabling Mobile HDR, disabling lighting, removing the post-process volume from the scene, etc etc.
Is there anything I can do here? Or is it just not going to run well on this device?