Ship physics WIP

Thanks, guys! :o

Sure, I’ll add them next week :slight_smile:

It’s the classic approach - I have separate class that calculates the wave height in desired world points on cpu. It’s being computed for each of ship’s “tension dot” (I plan to slice the ship into volumes then). This class uses the same height function as a shader, and parameters are synchronized between them (on 1:10 you can see how I’m changing wave height to make wave higher).