Im working on a top down ship game, where the player can control his ship with widget inputs. The forward backwards buttons are working fine, but i have problem with turning
So I need an OnPressed event, wich starts to stear the ship, and stop it on release
I have tried to reverse engineer the controls of the Flying template, and use only the yaw function, it works fine with event tick, but i cant make it work with the widget button
thanks for the help
it works fine with event tick, but i
cant make it work with the widget
button thanks for the help
Maybe something like this:
Create a boolean value the button controls, onPressed and onReleased would set it True/False respectively. This way other blueprints can access this widget and check the state of the widget button.
I’m assuming here you want to press and hold to move.
Im using the Gate version, and works perfectly,
thanks for your help!