Hello all. I’m trying to get to grips with UE4, and I’m finding it a little confusing at first, and I’m at a loss for where to begin. If you have the time, would you mind answering some questions that would point me in the right direction?
I’m trying to make a warship game that uses a ship creator screen to build it’s vessels and then insert them into the game. Initially, I would like the creator to lay out a series of ribs along a keel, and then lay out shaped plating on the outside with options to customise certain forms, such as the superstructure, bow and stern shape and propeller placement.
Then I would like the creator to define approximated drag, weight and propulsion power (for gameplay).
In game, I would also like the plating to be destructible, exposing inner elements of the ship. In terms of damage such as flooding, I am just going to apply weight based on the location and size of a shell hit which gradually increases if not brought under control, giving the ship a list.
Now, the question I have is really where to even get started with any of this because I don’t know if it is even possible. Do any of you have any suggestions? Thank you in advance for any answers.