Shinjyuku Station

Introduction

About this project - It started this as a modular study at Clinton Clumper’s CGMA course, and I sort of expanded to a more versatile scene to improve my overall skills of modeling, level art, optimization, lighting, composition and visual story-telling. I created the majority of the assets but I also utilized some of the third party assets. This scene was inspired by Shinjyuku station in Tokyo when a massive typhoon approached and left the station surrealistically empty.

https://us.v-cdn.net/5021068/uploads/editor/ht/9ktvcoww578n.gif

https://us.v-cdn.net/5021068/uploads/editor/fz/cotazfp8voyq.gif

https://us.v-cdn.net/5021068/uploads/editor/k8/dbzc4xixay80.gif

https://cdnb.artstation.com/p/media_assets/images/images/000/515/739/medium/1.jpg?1573346156

https://cdnb.artstation.com/p/media_assets/images/images/000/515/741/medium/3.jpg?1573346169

https://cdna.artstation.com/p/media_assets/images/images/000/515/742/medium/4.jpg?1573346177

https://cdna.artstation.com/p/media_assets/images/images/000/515/762/medium/5-b.jpg?1573351622

Breakdowns

■ Props

  • Power generator (Main: Blender)

7,365 verts

https://cdnb.artstation.com/p/media_assets/images/images/000/515/745/medium/power-generator.jpg?1573347154

  • Cable cover (Main: Marvelous Designer&Zbsush)

916 verts

https://cdnb.artstation.com/p/media_assets/images/images/000/515/757/medium/cable-cover2.jpg?1573349835

■ Material

  • Trimsheets (Main: Maya & Photoshop)

https://cdnb.artstation.com/p/media_assets/images/images/000/515/747/medium/trimsheet-1.jpg?1573347918

https://cdna.artstation.com/p/media_assets/images/images/000/515/748/medium/trimsheet-2.jpg?1573347921

  • Asphalt Material (Main: Quixel Mixer)

https://cdna.artstation.com/p/media_assets/images/images/000/515/752/medium/Capture-min.jpg?1573348737

  • Gravel Material

https://cdnb.artstation.com/p/media_assets/images/images/000/515/753/medium/Capturee-min.jpg?1573348750

■ Blueprint

  • Auto SplineTool

https://cdna.artstation.com/p/media_assets/images/images/000/515/756/medium/Captureee-min.jpg?1573349005

Software I used - UE4, Blender, Zbrush, Maya, Substance Painter, Photoshop, Quixel Mixer, Marvelous Designer and Marmoset Toolbag.

Marketplace assets I used: IndustryPropsPack4, Personnel, Weather Effects, Subway Station, Trainyard, Trash Set, ZeusWeatherSFX

Cheers,

Yurie