"Shimmering" with HP Reverb

We’re actually seeing more shimmering on the edges of the models, not from the textures.

And… I do think that I’m personally beginning to prefer deferred with TAA over forward with MSAA on the Reverb… there’s no shimmer then and the resolution is good enough that it’s not really blurry anymore (plus, I can use the otherwise rather poor AO that Unreal provides).