Shimmering and Artifacts on MetaHuman Hair in VR

I’m encountering an issue with MetaHuman hair rendering in VR Mode within the Unreal Engine Viewport (and it even worse in a headset). The hair shows noticeable shimmering and artifacts (blasts along the outlines) during dynamic movement, even when viewed directly in the Viewport.

Key Details:

  1. The issue persists across all LOD levels, including the highest.
  2. The shimmering is only visible in VR Mode and does not occur in First Player Mode in the Viewport.
  3. The issue remains consistent regardless of changes to anti-aliasing, hair LOD settings, or material properties.

I will attach two screenshots: one from First Player Mode and one from VR Mode in the Viewport to highlight the difference.

Any insights into why this behavior occurs in VR Mode within the Viewport and how to address it would be greatly appreciated.