Shimmer on edges / lines

I’m getting this odd artifact on a lot of objects and lines. Sometimes objects bounce around a few pixels constantly.

This happens in the editor, play mode and after it is launched.
Is there any way to fix this, and is there a term for what is happening?

Hi Devinean,

What you are seeing is shimmering caused by Anti-Aliasing. It is usually caused by reflections and lighting. You can adjust this by adding a Post Process volume to the level and changing the AA Method.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AntiAliasing/index.html

If this doesn’t help, feel free to post your dxdiag and we can take a look at your specs.

Thanks, TJ

Aha!
Had to uncheck Temporal AA.
Thanks!

I have one other small problem, reflections have some form of artifacting as well as the shimmer on the 3d text on the walls.

[DxDiag][1]

Is it something that can be changed or should I just learn to deal with it?

Thanks Again!

I see, it’s one of those things that once you see it, it drive you crazy.

But now I know that it’s normal, it won’t bother me!
Thanks!

What you are seeing is the slight bumpy variations in the normal map channel of that floor material. Here is a very smooth reflective material in comparison.