I think you will need to look for additional BP nodes, as there are for landscape with resetting world origin (WorldAlignTextures and WorldAlignBlends).
So you may also need to add, depending on the physics that you have setup in your project; GetWorldtoMetersScale, ProjectWorldLocationtoWidgetPosition, WorldOriginLocationChanged, etc and setup variables that connect to your physics BPs in order for everything to reset to the new location properly.
If it is just the engine physics that are not working correctly, then it may still be part of the known bugs in the engine with regards to proper world origin shifting.