"Shift lens" option in UE5 Camera

Hello everyone,
first of all thanks for providing such a beautiful update and thanks for letting us experiment with it for free!

I’m working in archviz field, and I’d like to experiment with UE5 for its new features (Lumen and nanite mainly), however, a key feature is missing in UE5 that does not allow me to do the transition from traditional rendering software seamlessly.

The missing feature is the possibility to shift the camera projection plane (without changing the angle and the position of the camera).
This feature is present in every virtual camera of any professional rendering software (3dmax, C4D, Blender…) and it is basically a mandatory feature to be able to achieve professional architectural viewes.

This feature is key to preserving the verticality of the vertical lines in the frame while giving you more artistic control in the framed image. For still images the missing feature could be bypassed by rendering a bigger area and cropping it, but for animation purposes, it is necessary to have the features directly animatable from the camera.

On the UE5 market, this plugin is available

it does exactly what I wish for, however it does not look compatible with UE5 and with the render queue for cinematics.

It would be much appreciated if this key feature would be natively integrated in Unreal, in my opinion, this is something that a platform of Unreal’s calibre cannot avoid having.

this is so important!!

I agree this is such an important feature!

Yes, please! For product focussed stuff, automotive and archviz a shift lens is so necessary. It just offsets the frame from the camera and is native in authoring software like cinema4d in viewport.

the 5.3 update solves some problems with nanite and lumen to make a real orthographic camera possible. that might also bring a shift lens option soon…i hope :smiley:

This kind of offset can be acheived with nDisplays. Since 5.1 you can send nDisplays to the Movie Render Queue and since most camera settings can be set via a post processing volume, this might be a good native workaround.

When will we ever have official unreal engine that support ortho cine camera and shift-lenses for perpective ones without having to rely on external paid extensions that aren’t fully supported?

Same wish here. For some reason I thought it was possible, but after diving into Unreal I can’t really find this feature…