Hello everyone,
first of all thanks for providing such a beautiful update and thanks for letting us experiment with it for free!
I’m working in archviz field, and I’d like to experiment with UE5 for its new features (Lumen and nanite mainly), however, a key feature is missing in UE5 that does not allow me to do the transition from traditional rendering software seamlessly.
The missing feature is the possibility to shift the camera projection plane (without changing the angle and the position of the camera).
This feature is present in every virtual camera of any professional rendering software (3dmax, C4D, Blender…) and it is basically a mandatory feature to be able to achieve professional architectural viewes.
This feature is key to preserving the verticality of the vertical lines in the frame while giving you more artistic control in the framed image. For still images the missing feature could be bypassed by rendering a bigger area and cropping it, but for animation purposes, it is necessary to have the features directly animatable from the camera.
On the UE5 market, this plugin is available
it does exactly what I wish for, however it does not look compatible with UE5 and with the render queue for cinematics.
It would be much appreciated if this key feature would be natively integrated in Unreal, in my opinion, this is something that a platform of Unreal’s calibre cannot avoid having.