I need some help for my shield bounce off wall I have my shield bp working, it sticks to specific wall and I can recall it. here the issue, I have created anew BP to make the shield bounce. But it is not working, i want to know what im doing wrong haha. I want to make it bounce maybe 2-3 time before it sticks to the wall, basically captain america shield
Little extra, how can I make it that the shield will imitate the wall angle. Basically jump pads for my shield.
So here youâre going to play around with Normal vectors. Normal is basically the outward facing angle of a surface.
Something to give a try- first, when it hits the wall, get the projectile movement of the projectile, and save the velocity as a local variable, and once youâve saved it youâll set it on the projectile movement component to 0. Weâre saving the velocity as itâs momentum basically, and weâre going to put it back in.
Next you grab âHit Normalâ vector and set the projectileâs rotation to that hit normal.
Lastly, set the velocity on the projectile movement component back to the velocity you saved beforehand.
If Iâm correct (my nodes might be off) this should make any projectile bounce the exact opposite of a surface.
Hey @VeteranNinja Did you ever get it figured out? Let us know how itâs going for future answer seekers, this is a pretty common use case for a ton of games so there are a lot of people who could probably see use from your solution!