[SHELVED] Material Layering Feedback for 4.19

So, in the example in that document, if you wanted to change the copper portions of the rocket to something with animated flames (because then it will go faster) - you would need to make a new material. If you had a Material Attribute Layers stack that blended together a Rocket_Body layer and a Rocket_Details layer with the mask, you could change Rocket_Details to any Material Layer you wanted (AnimatedFlames, Psychedelic, or Copper) without needing different master materials.

Does that help clarify a bit?