Sheep Herd

I’m proud to announce the release of Sheep Herd.

Sheep Herd features herding behavior with leader and follower Sheep. These Sheep have a Health and Stamina System and use a full AI Controller, Blackboard and Behavior Tree Environment. They keep track of and run from Enemy Actors that they see using the Perception system. You can also play as a Sheep.

Leader Sheep - These Sheep will roam to random Sheep Path Targets you place around your level. They will take breaks to graze and Idle, then move on to the next Sheep Path Target. As they move around they will lose stamina (at an adjustable rate). When out of Stamina they will rest. They will keep track of all actors with an Enemy Tag in their Perception range and run from the nearest Enemy.

Follower Sheep - These Sheep will keep an eye out for a leader Sheep to follow as they roam to random Sheep Path Nodes. Follower Sheep will become tied to the first Leader that they encounter. If their leader dies they will be on the lookout for a new leader. Follower Sheep will also run from Actors with an Enemy Tag, and once clear of the Enemy they will regroup with their Leader. Follower Sheep will also rest but only when the Leader does, so they rest and sleep as a group.

Non-Grouping Sheep - These Sheep will act as lone solo Sheep without care for leaders or followers. Non grouping Sheep will have the same behavior as a leader Sheep without having followers.
Sheep Herd is now avaliable in the Unreal Marketplace.

1 Like

Hi there @Living_Systems,

They’re so adorable and realistic :sheep: Brilliant job. Obvious adorable-ness aside, the “herd” behavior is phenomenal. Now you just need that one sheep to fall upside down and be unable to get himself back up :joy: